You can see what family they have on the outside, what they are in for, how they are doing in your prison all those kinds of things. One thing many people love about Prison Architect is the little biographies and stats for each individual inmate. Pretty soon, you have built an efficient prison machine with strict schedules, income generation, and an unshakable security force. After learning and mastering one power, you just get to unlock another. The bureaucracy and logistics (which just happen to be two of my favorite menus in the game) are deep and intricate. From choosing the inmates’ daily regime and meal quality (being mindful of maximum security inmates crossing paths while angry at your budget-friendly cafeteria slop), to deciding if you will offer general education classes, and thereafter, parole hearings for good behavior and educational advancement. You start by building a little prison, sure, but you also need to know how to run it. The name may lead you to believe this game is just building a prison.
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